GameDev
Ta'lim tili
English
Murakkablik
Boshlang'ich
Davomiyligi
8 oy
Kurs turi
Aralash ta'lim
Kurs tavsifi
At GameDevHQ Academy, students gain hands-on experience with real-time game engines and modern programming languages. This immersive course is structured into three major tracks: C# with Unity, Extended Reality (XR) Development, and C++ with Unreal Engine. The program is project-based and culminates with a professional portfolio and preparation for job interviews. All courses are led by active industry professionals working in gaming, simulation, and interactive media.
Track 1: C# with Unity (Game Development)
Fundamentals:
• Introduction to C# Syntax & Object-Oriented Programming
• Data Types, Variables, Arrays, Lists, Loops, and Conditional Statements
• Classes, Inheritance, Interfaces, and Design Patterns
Unity Engine Core:
• Unity Editor Interface
• Scene & Game Object Management
• Prefabs, Tags, and Layers
• Input System (New Input System & Legacy)
• Physics and Collisions
• Animation System (Animator, Timeline, and Cinemachine)
• UI System: Canvas, Buttons, TextMeshPro
• Audio Systems: Background Music, SFX
Game Mechanics Development:
• Character Controllers (2D and 3D)
• Game State Management
• Object Pooling
• Weapon & Inventory Systems
• AI Basics (NavMesh Agents, State Machines)
Optimization and Profiling:
• Performance Tuning and Memory Management
• Building and Deployment for PC, WebGL, Android, and iOS
Project Development:
• Team Collaboration on Real Games
• Source Control with Git
• Capstone Game Project with Publishing
Track 2: XR (Extended Reality) Development
Introduction to XR:
• Differences Between AR, VR, and MR
• Overview of XR Headsets and Hardware (Oculus Quest, HoloLens, etc.)
XR with Unity:
• XR Interaction Toolkit
• Setting Up AR and VR Environments
• Hand and Gaze Tracking
• Spatial Mapping & Gesture Recognition
• Cross-platform Development with Unity XR SDKs
Applications:
• Immersive Training Simulations
• Virtual Product Demonstrations
• XR for Architecture and Design
Publishing & Optimization:
• Deployment to Oculus, SteamVR, and Mobile AR
• Performance Best Practices for XR
Track 3: C++ with Unreal Engine (AAA Game Development)
C++ Programming Essentials:
• Syntax, Memory Management, and OOP Principles
• Pointers, References, and Smart Pointers
• STL (Standard Template Library)
Unreal Engine Core:
• Unreal Editor Interface
• Blueprints Visual Scripting System
• Integrating C++ with Blueprints
• Actor Lifecycle, Components, and Game Mode
• Level Design and Lighting
• Material System and Shaders
• Animation with Control Rig and State Machines
• Physics and Particle Effects
Multiplayer and Networking:
• Replication and Networked Games
• Server-Client Architecture
Advanced Gameplay Programming:
• AI Behavior Trees and Pathfinding
• Cinematic Tools (Sequencer)
• Packaging and Distribution (Windows, Consoles)
Project Development:
• Full Game Project Using C++ and Blueprints
• Optimization Techniques
• Portfolio-Ready Project for Unreal Marketplace
About GameDevHQ Academy
GameDevHQ Academy is a world-class learning environment built to train the next generation of game developers, software engineers, and immersive tech innovators. Our mission is to provide real, job-ready skills through hands-on project work, mentorship, and community engagement. All students leave with a professional-grade portfolio and confidence to enter the global tech workforce.
We also offer:
• Weekly mentorship with senior engineers and game developers
• Free access to co-working and lab spaces
• Regular workshops, game jams, and hackathons
• Certification upon graduation
• Career support and job placement assistance
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Siz nimani o'rganasiz
Unity+C#, UE5, Blueprints and C++
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